First day of the year, and here comes another 1xLSDJ EP. This time I tried to move away from the standard 4-to-the-floor beat I usually use, and I think I completed that task! Each track have a different kind of drum beat and/or time signature. The first 3 of them (not counting Umbra) has a more dark and agressive sound, which was the aim for the whole release to begin with. But I thought the more happy sounding last two tracks were just too good to be put on the ever-growing pile of unfinished/unureleased tracks!
This is the first release where I didn't use my white DMG (followers on Instagram have seen this one a lot) and instead used a new DMG I've built myself when recording. There's slight difference in sound, but it's still the authentic original soundchip of the Game boy that produce the sounds here. Each channel was run through Art PRO VLA II tube compressor with a very low ratio before mixing just to smooth the harsh top end of the sound.
Due to the limitations of the Game Boy, you are hearing a maximum of 4 sounds/tones/notes at the same time, of which 1 is only modulated noise. No samples (or LSDJ "kits") where used to create this EP. Also, when it comes to track panning it's 100% left/center/right.
I recommend listening in headphones or stereo speakers for best experience!
I hope you enjoy it!
-- Extra production information --
LSDJ Version: 6.8.2 DMG Mods: ProSound (Bypassed internal amp, original 3.5mm jack)
LSDJ programming / recording layout:
- Channel 1 (Pulse): Main melody, solos.
- Channel 2 (Pulse): Rhythm, backing melody.
- Channel 3 (Wave): Kick drum, bass.
- Channel 4 (Noise): Snare drum, hi-hats, cymbals, sweeps.
Each channel is recorded on separate tracks, mixed and mastered in Ableton Live 8.